Hello nicely Unity Community.
I’ve started to use unity for maybe one year.
I started to learn it with tutorials and I had already some networking games working but now I want to program a multiplayer survial game. Similar to “The Forest”.
I have some questions about it:
Is it better when it is first person to have “2 pair of hands”? ( I mean that u have ur fps arms that u see only and a whole model which will seen by the other players)
how is it possible to add particles in your gui (because a texture with some buttons out of photoshop are not looking that nice so a moving background or similar would be nice)
I don’t really have a problem with textured buttons I design them in Photoshop and in normal look and in hovered look so it switches the design per guiskin when the mouse is over it
But I don’t know how to use an animated background
I want to import a file from after effects but I don’t know how.
Maybe u have a solution ?
This comes down to if you ever want the player to see themselves. If there’s anything reflective or if you ever want to switch to third person camera (or zoom out) then you should use a full model.
In all honesty, I would probably just use a full model anyway, the “just hands” thing is a performance thing that probably isn’t worth it in a first project.
I mean what u want to say but when I made an online fps I had problems to positioning the weapon plus arms at the correct place and it looked weird how he was holding his arms
I want to make a survival game so maybe it’s a good solution with a full model which I created already
I have some animations and another question
Which method is better? Using character motor to move player or use animation to move player?