Hello and Questions!

Hello nicely Unity Community.
I’ve started to use unity for maybe one year.
I started to learn it with tutorials and I had already some networking games working but now I want to program a multiplayer survial game. Similar to “The Forest”.
I have some questions about it:

  • Is it better when it is first person to have “2 pair of hands”? ( I mean that u have ur fps arms that u see only and a whole model which will seen by the other players)
  • how is it possible to add particles in your gui (because a texture with some buttons out of photoshop are not looking that nice so a moving background or similar would be nice)

I’m looking forward on your requests :slight_smile:
thank you

What is so bad about textured buttons? You can animated them inside Unity.

I don’t really have a problem with textured buttons :slight_smile: I design them in Photoshop and in normal look and in hovered look so it switches the design per guiskin when the mouse is over it :slight_smile:
But I don’t know how to use an animated background :confused:
I want to import a file from after effects but I don’t know how.
Maybe u have a solution ?:slight_smile:

Are you talking about a movie texture?

Sorry for late reply :confused: I was in holiday

Ah maybe something like that :slight_smile: because a friend is animating particles in Adobe and I want to use that as a background u know?

I think that you might be looking to do something 3d looking like Diablo III’s globes, am I correct?

No :slight_smile:
I want the particles over the gui or a file imported from Adobe after effects :slight_smile:

This comes down to if you ever want the player to see themselves. If there’s anything reflective or if you ever want to switch to third person camera (or zoom out) then you should use a full model.

In all honesty, I would probably just use a full model anyway, the “just hands” thing is a performance thing that probably isn’t worth it in a first project.

I mean what u want to say but when I made an online fps I had problems to positioning the weapon plus arms at the correct place and it looked weird how he was holding his arms

I want to make a survival game so maybe it’s a good solution with a full model which I created already
I have some animations and another question :slight_smile:
Which method is better? Using character motor to move player or use animation to move player?

I was under the impression that the ‘floating arms’ thing was about performance, but apparently it’s not entirely

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Thank you for your help :slight_smile: