hello, how to load an asset in webgl?

Unity2022.3
WebGL
Addressable 1.21.15

Hello.

I had predownload remote assets with DownloadDependenciesAsync, before load the main scene.

then I can not load assets in main scene.

I have try Addressables.LoadAssetAsync and Addressables.LoadResourceLocationsAsync to load an asset, but failed.

I get error report: "System.Exception: Unable to load dependent bundle from location ".

at last, I want to know how to load an asset.

Thanks.

In “Fast Mode” all fine, I can load asset with AssetReference.

When “Packed Mode” I can not load assets. But I can download remote assets with DownloadDependenciesAsync.

I confirm when use DownloadDependenciesAsync to download assets, the LoadAssetAsync always Failed.

Do not use DownloadDependenciesAsync, the LoadAssetAsync is all OK.

At last I knew, when use LoadAssetAsync to load assets, need release the AsyncOperationHandle of DownloadDependenciesAsync.