Hello, I am switching to URP, Any tips ?

Hello everyone!

I’m Marco, I’m currently studying game design and animation.
I’ve been working on a project lately and I decided to switch to the universal render pipeline when I discovered that it will be the future default render pipeline for unity.

Any tips when changing to this new pipeline to make the game look great!
The materials have already been converted to the appropriate shaders.

I’ve also integrated post processing using the new volume gameobject.

You have no foliage shader(Well you do but they are broken.) and also no refraction/glass like material.Is performant but limited in features.