Hello I am trying to make an enemy respawn script and making my enemy respawn in different locations. My problem is that I can't figure out how to make my enemy respawn. What can I do to fix it?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemySpawing : MonoBehaviour
{
public int numSelectors = 10;
public GameObject enemyArray;
public GameObject enemy;
public GameObject enemyDeadArray;
public int enemyDead = 0;
public float respawnTime = 2;
private Vector2 screenBounds;

void Start()
{
    screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));

    enemyArray = new GameObject[numSelectors];
    for (int i = 0; i < numSelectors; i++)
    {
        // When Game Starts 10 enemies spawn
        GameObject a = Instantiate(enemy) as GameObject;
        a.transform.position = new Vector2(Random.Range(-screenBounds.x, screenBounds.x), Random.Range(-screenBounds.y, screenBounds.x));
        enemyArray *= a;*

}
// Called upon when an enemy dies
if (enemyDead > 0)
{
StartCoroutine(EnemyRespawn());
}
}
public IEnumerator EnemyRespawn()
{
// Respawn delay
yield return new WaitForSeconds(respawnTime);
enemyDeadArray = new GameObject[enemyDead];
for (int i = 0; i < enemyDead; i++)
{
// Respawn Random Loactions
GameObject a = Instantiate(enemy) as GameObject;
a.transform.position = new Vector2(Random.Range(-screenBounds.x, screenBounds.x), Random.Range(-screenBounds.y, screenBounds.x));
enemyDeadArray = a;
}
}
}
----------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerHitbox : MonoBehaviour
{
public GameObject enemy;
private EnemySpawing enemySpawing;
private PlayerInfo playerInfo;
void Start()
{
playerInfo = this.GetComponent();
enemySpawing = this.GetComponent();
}
private void OnTriggerEnter2D(Collider2D other)
{
playerInfo.plasmaAmount += 1;
enemySpawing.enemyDead += 1;
other.gameObject.SetActive(false);
}
}

Ok I didn’t read through your script but based on your question to make an enemy respawn script you can make your enemies be a prefab and call upon them in the locations that you want using instantiation (example: Instantiate (prefab, Vector3position, Querternion.identity). The location of the enemy can be called on a random using Random.Range()