Hello, I am wondering how can a make a png that follows the mouse position?

I have to make a game, in which there is a png that follows the mouse position. I am new in Unity so I am a bit lost

I’m a bit rusty on this subject, as it has been awhile. But you need to call mousePosition from Unity Inputs, and set the png as a sprite on your canvas, and then hard code the sprites image to equal the mouse’s position on screen(on canvas) via a script in the png image sprite. Search in Unity Docs/Manual for all the words I said that don’t make sense :slight_smile: