- i have baked nav mesh with static plane terrain
- placed nav mesh agent with a collider on it
- Unity says that agent is not on the nav mesh
- I tried to spawn it after 2 seconds but the result is the same
How did you baked the NavMesh ? With the old system (Navigation window) or with the new (NavMeshSurface) ? Do you see the baked NavMesh ?
Did you check that the agent type is the same in the agen than in the NavMesh ?
Hello Bastien it was a different one.
Now it works thanks a lot man!