Hello, I made a script today but there was a CS1003 error so i would be glad if you can find the error

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraMovement : MonoBehaviour
{
[SerializeField] private Transform PlayerCamera;
[SerializeField] private CharacterController PlayerController;

[SerializeField] private float MouseSensitivity = 5f;
[SerializeField] private float MovementSpeed = 4f;
[SerializeField] private float JumpForce = 12f;
[SerializeField] private float Gravity = -9.81f;

private Vector3 Velocity;
private Vector3 PlayerMovementInput;
private Vector2 PlayerMouseInput;


// Update is called once per frame
void Update()
{
    PlayerMovementInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
    PlayerMouseInput = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));

    Move();
    Look();

}
void Move()
{
	Vector3 MoveVector = transform.forward * PlayerMovementInput.z + transform.right * PlayerMovementInput.x;

	if(PlayerController.isGrounded)
	{
		Velocity.y = 3f;

		if(Input.GetKeyDown(KeyCode.Space))
		{
			Velocity.y = JumpForce;
		}
	}
	else
	{
		Velocity.y -= Gravity * -2f * Time.deltaTime;
	}

	PlayerController.Move(MoveVector * MovementSpeed * Time.deltaTime);
	PlayerController.Move(Velocity * Time.deltaTime);
}

void Look()
{
	CamXRotation -= PlayerMouseInput.y * MouseSensitivity;
	CamXRotation = Mathf.Clamp(CamXRotation, -90f, 90f);

	transform.Rotate(0f, PlayerMouseInput.x, 0f);
	PlayerCamera.localRotation = Quaternion.Euler(CamXRotation 0f, 0f);
}

Oh sorry the error message said
Assets/CameraMovement.cs(60,65): error CS1003: Syntax error, ‘,’ expected

PlayerCamera.localRotation = Quaternion.Euler(CamXRotation ,(comma here) 0f, 0f);
I can’t see CamXRotation declaration
One } is missing at the end.