Hello I Pls Look On This Script Ive tried too much but it give me cs8025 error :(

using UnityEngine;
using System.Collections.Generic;

public class SkylineManager : MonoBehaviour {

public Transform prefab;
public int numberOfObjects;
public float recycleOffset;
public Vector3 startPosition;

private Vector3 nextPosition;
private Queue<Transform> objectQueue;

void Start () {
	objectQueue = new Queue<Transform>(numberOfObjects);
	for (int i = 0; i < numberOfObjects; i++) {
	nextPosition = startPosition;
	for (int i = 0; i < numberOfObjects; i++) {

void Update () {
	    if (objectQueue.Peek().localPosition.x + recycleOffset < Runner.distanceTraveled) {

public Vector3 minSize, maxSize;

private void Recycle () {
	    Vector3 scale = new Vector3(
		        Random.Range(minSize.x, maxSize.x),
		        Random.Range(minSize.y, maxSize.y),
		        Random.Range(minSize.z, maxSize.z));
	    Vector3 position = nextPosition;
	    position.x += scale.x * 0.5f;
	    position.y += scale.y * 0.5f;
	    Transform o = objectQueue.Dequeue();
	    o.localScale = scale;
	    o.localPosition = position;
	    nextPosition.x += scale.x;

You are missing a ‘}’ at the end of the file. Some mess up with bracketing is almost always the reason for a parsing error.

Note for future posts, please include a copy of the text of the error from the console. It tells us things like the line number of the error and a stack trace. This one was easy to spot, but other may not be so easy.