Hello, I’m having a problem exporting in fbx and would like some help from someone with more experience. Below is a video I made of my error. In short, when exporting from unity in fbx to 3ds max, all the models go crazy.
https://drive.google.com/file/d/18CTc1AQU-_fdXtSCUSXi1vhLQomGpEfA/view?usp=sharing
How to report your problem productively in the Unity3D forums:
This is the bare minimum of information to report:
- what you want
- what you tried
- what you expected to happen
- what actually happened, log output, variable values, and especially any errors you see
- links to documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?
ALSO: strip it down to the simplest cube. Get the Blender cube importing FIRST, and get it perfect. The default Blender cube should be 2x2x2 units in size in Unity. Don’t do anything else until you get that working.
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