I have started on a project and it is turning out beautiful so far.
I’ve been focusing my mind around the terrain tools and understanding how to manipulate everything how I want it so I wont come into crossroads when I implement core functions of the game. I feel comfortable with object placement and terrain sculpting and I would like to ask for a little guidance. I want to create a revolutionary MOBA for PC. One that utilizes day and night cycles and will trigger events in the world. Instead of sticking with the traditional model of a MOBA where one selects a character, I want them to create a character! Now this is far down the line but these are just some of my visions. I know I can get these game dynamics to work and I’m confident in my ability to make a map that is dynamic allowing players to not be stuck in a 3d flat plane making for interesting game play.
Essentially I’ve come here to ask if anyone can assist me in finding some code so that I may start working it into my game. Anything in particular that you see that may help me along this journey, or direct contributions. This is my first time making something of this magnitude and I find it somewhat daunting yet exhilarating. Any help down to movement, tower function, AI, base character, skill based ability, minion spawns and spawn time, cool down timer for game start, boss timers, mobs - essentially anything to do with the core function. This is something I’m adamant about. I know I can find some of these things myself and I’m actively working on movement, player model with animation. Other functions may not be so easy, if there is anything in particular you’ve spotted along the way that could help please share it in this thread. I’m really excited to hear from you all and let me know what you think of my ideas. Thank you!