Hello, I’m new and I don’t know anything about ShaderGraph, I’m trying to create a shader on it for my vehicles, it’s for a low poly game style N64 and Ford Racing 3 from GBA.
The shader should do the following:
1 - Have a selectable color for the entire mesh.
2 - A transparent texture to serve as a “body frame” (Like dark areas like doors design, tire holes, etc.)
3 - Another transparent texture to serve as “shine” (shiny chrome-like parts)
4 - Alpha’s configurable threshold
5 - A Cubemap for “color 1”
6 - Another Cubemap for the “shine” texture
For those who don’t understand, I’m going to choose the color of the vehicle, have two transparent textures above that base color, and also 2 Cubemaps, one for that color and one for the “shine” texture.
Maybe I will improve that like add a NormalMap from Grayscale from the “body” texture, but not now.
Screenshot example :
I tried but it always goes wrong, I can’t make the mesh colored with the other parts on top, the Cubemap I hasn’t even tried yet. I’m waiting for an answer.

