Hi,
My team is exploring different multiplayer topologies with Photon right now. As part of our investigation, we would like to get the basic dev experience of using Photon Server as the backend.
We have already tried the Fusion and Realtime examples described in the docs on the website and they work well, but they both automagically connect the demo clients through the Photon Cloud.
A custom server makes sense with our requirements, and we have managed to run a Photon Server locally. However, there seem to be no docs or examples on how/where to add custom logic to the server, or how to connect a simple client app to it (or even how to modify one of the Fusion or Realtime examples to use a local server).
Does anyone have any resources (docs or a good tutorial) for creating a Hello World multiplayer game using a local Photon Server?
Thanks in advance