hello

Hi there all ! I´m very new to this engine, after seeing screenshots, i say to my self “i can´t miss it!”.

But, the problem i´m not a programer, just 3d designer, i´d like to know if i can use this engine without programing (something like blender game engine), if not… not worried too much, what are the languages used in this engine, take in mind that c++, c, java, .net are totally unknown for me, i do some programs very basic in python no more than that, so finally i´m a very newbie member.

I have downloaded trial, the first thing was do is to visit the forum.

I forgot to mention, i´m a blender user, what is the level compatibilities between engine and modeler…?

Thank you !

Well, there is no access to source, so you don’t actually do any engine programming. However, all gameplay is scripted, meaning you will, for all intents and purposes, have to “program.” The two primary languages are C# and unityscript (Unity’s version of javascript), but there is also Boo. I want to say there is another, but I can’t be sure. I would recommend reading a bit up on basic programming techniques before getting started. Nothing too language specific. Just general programming structures. If you decide to go C#, then you will want to read up more specifically on that language. Unityscript takes a little getting used to, but, IMHO, is much easier to pick up on.

As far as Blender is concerned, there is ample support for it with Unity. There is an External Tools section in the forums where you would post any questions, but getting your assets from there to here is pretty simple. I say that because I am a novice Blender user, and, even as a novice Unity user as well, I was able to get assets in and working with little effort.

Yeah, I’m a non-scripter too (Doesn’t really matter how much I read I don’t learn. I mean, learn it enough to actually write anything, I can understand when I look at a script some of what it means). You can do some things with some of the things that are already present in Unity, one being use the First Person Controller Prefab (Standard Assets/Prefabs) so you can bring in your geometry and move around the scene which is great.
There are also some scripts available around the community (forums/wiki/websites) that you may be able to use. Some other options for scripts (unless you learn to build your own) are: getting volunteers, exchanging art for code or hiring someone to write scripts for you.

Hello and welcome!

You will definitely need to write some code to make a game with Unity. The nice thing is the code choices you have are pretty nice (JS, C# and Boo) and you won’t need to do any low-level engine type programming. You can concentrate on just writing the higher level game logic code.

I definitely recommend spending a little bit of time (a few days or a couple weeks at least) with the langauge of your choice and getting familiar with it if you’re not a programmer.

Once you have the basic concepts of coding and the syntax down then go through the Lerpz and other Unity tutorials paying a lot of attention to the scripts and what they’re doing/how they’re doing it.

Also, the Scripting sub-forum here is very helpful – spend some time searching and posting any new questions you have in there.

It will be a little rougher if you’re new to coding but definitely doable and in a month or two you’ll have it down and be off running.

Have fun!

One of the things I really like about Unity is that you can drag&drop scripts into your scene and use them without knowing anything about the code.
Most scripts (and shaders) are even configurable through the object browser interface so that you can set them up just by clicking a few buttons and maybe entering some numbers.

oh woa!, thank you for answering !, i was seeing that boo is similar to python, i think going to start learning boo!, well i´m impressive the compatibility level with blender, at the point to import as asset blend extension ! that is great!.. i liked to see the work made in blender in the unity view…

Now i´m investigating how to set the textures… but for now i´m going to pay attention at all you are talking about know more programming environment…

thank you very much to all…
regards
Mike

Back up there, a second. I should have pointed out that, while it says you can import Blender files, there have been a lot of issues with it not working (personally, I never figured out how to make it work). Having said that, you can export FBX and, I think, OBJ, and Unity imports them just fine.

There shouldn’t be any issues as long as you have Blender installed correctly; myself and many other people have been using it with no problems for a long time.

–Eric

well, for now at least i saw the complete blender made model in the engine and is correct… the only thing that textures does not appear applied, but are in Materials inside the Project Tab… Just now trying to investigate how to texture the meshes…

If you apply textures in Blender, where you’re loading the textures from your Unity project, then the textures are automatically applied when the model is imported into Unity.

–Eric

yes, thank you i tried and works… excuse me for late answer…