Hellscreen - Retro Fps

For the last few months I have been plugging away solo on a game project.

Hellscreen is a retro styled, fast paced,old school styled first person shooter, with a low poly, low rez giger inspiration.
Players unlock new weapons & abilities upon death by killing enemies, eventually allowing the player to progress further through the waves of enemies.
Kill. Die. Upgrade. Progress. Repeat.

I recently just completed a rough demo for consideration for the Leftfield collection at EGX in september and I thought I would share some images from that build. I am also hoping to get it on Kickstarter late september (although I am talking to some publishers too!).


I will continue to share progress and news on the project as often as I can but for daily updates, do follow me on twitter.

@uk_resistant

I hope you enjoy what has gone on so far and I will be back soon with more devblog type stuff!

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Looks awesome dude!
Do you have a game play video of the demo?
Reminds me a little bit of Devils Daggers! (complement)

yes, video please
looks cool

One question after you show the video :wink: - this is a post effect pixel shader applied to 3D right?

Love the style! Definitely keen to see a video, how the art style holds up on motion will be crucial to the retro feel.

Hey folks,

I do have a video but it is not of great quality. I will get one done soon and post it however.

The effect is a series of post processing effects on 3d models, with textures created in a specific way.

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