A brief introduction, I suppose, so anyone marvelously wonderful enough to try to help me will understand the necessary level of simplicity necessary to get the point across to me…
I’m a Game Artist and Designer.
I’m NOT, by any twisted stretch of the imagination, a LEVEL Designer, and even less so a Programmer.
Unfortunately for me, I’m also a student.
A Game Art Design student.
And, by some nasty twist of fate, part of my required curriculum is programming AND level design.
I can struggle through the level design. I’ve designed a simple, 1-stage, 1-space game level with straight-forward trigger- and UI-scene-based gameplay, in some sort of attempt to make this project feasible for my non-program-capable self.
Well, that backfired, since I also designed a backstory that needs to be communicated to players.
Here’s my goal -
I’d like to create a MENU, not a floating window, not a UI event, but a solid, pre-gameplay MENU. I do not want the player character to be able to move. I do not want the level itself to be visible. I literally just want a black screen with some information on it (preferably in a scrolling text window, since the backstory is a few pages long). Either at the end of the scrolling text, or somewhere else on the nice, simple, non-playable black screen, I’d like a button that would let the player enter the playable level (preferably after the text, so the player actually reads - or skims - the information and can get the control info before jumping into gameplay).
I thoroughly read, and thought I understood, the manual and a slew of help topics through this forum and Unity’s help pages (5 hours and over 30 pages worth of information). I threw together codes into what I thought would have created a rudimentary, but functional, version of my menu. But it didn’t work. Once I stripped it of all its information and several components, I got something to work. But it was just a floating, scroll-able text area that appeared over the regular gameplay and wouldn’t go away.
To be honest, I’m pretty desperate. I have no idea where to look any more, and the project deadline is coming up.
I’m frustrated and angry that I can’t figure out something so simple, either.
It is simple, right? I’m not asking for the moon, just a standard game feature T_T
I don’t even want to think about how I will have to get more menu-like UI-scenes to happen later on, or how many hours I’ll struggle trying to figure out how to get a simple trigger code to work, which objects to put them on to get them to work, and any other horrid problems that are sure to fester in my project…