Well, it’s kind a weird problem…that I have 2 players right now. And I am setting [idlePlayer] to fade to half transparent when the [currentPlayer] touches [idlePlayer].
But here comes a problem, though the [idlePlayer] faded out, but I can not see the should be seen parts of [currentPlayer]…
For example, I have a 1-meter tall P1 and a 2-meter tall P-2. and when they stand together, P-1 fades out, and right now I should have seen the whole P-2 through the half-transparent P-1, but I only see the upper part of P-2, the rest of the parts which hiding behind P-1 is invisible…like Harry Potter wearing his invisibility cloak…
I am using the transparent Diffuse shader of Unity. I wander this is a shader problem…and asking for help.
Thanks very much!..you know, reading this my poor English… guess I gotta improve it.
![alt text][2] ![alt text][1]
this is the problem I mentioned, you see in the left pic,we can see the human through thehalf-Alphaed robot, but in the right-pic, we can not see the whole human…
[1]: http://dl.dropbox.com/u/16623075/7{%25)GDGE78~(Y6OJVMJ6%7D(S.jpg
[2]: http://dl.dropbox.com/u/16623075/%40P[%25S`4GNSN1F%25JLZ_XS~)K.jpg