Help About Unity3d Tutorial - Base Character Class Hack and Slash Tutorial

I am using 3.3 Unity

i got a bunch of errors appearing on the console it says

  1. VitalName could not be found
  2. The best overloaded method match for `System.Enum.GetValues(System.Type)’ has some invalid arguments
  3. Argument #1' cannot convert object’ expression to type `System.Type’
  4. Also the SkillName have the same Error as 1-3
using UnityEngine;
using System.Collections;
using System;    //added to acces the enum class

public class BaseCharacter : MonoBehaviour {
private string _name;
private int _level;
private uint _freeExp;

private Attribute[] _primaryAttribute;
private Vital[] _vital;
private Skill[] _skill;

public void Awake() {
_name = string.Empty;
_level = 0;
_freeExp = 0;   

_primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
_vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
_skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];

SetupPrimaryAttributes();
SetupVitals();
SetupSkills();
}

public string Name {
get{ return _name; }
set{ _name = value; }
}

public int Level {
get{ return _level; }
set{ _level = value; }
}

public uint FreeExp {
get{ return _freeExp; }
set{ _freeExp = value; }
}

public void AddExp(uint exp) {
_freeExp += exp;

CalculateLevel();
}

//take avg of all the players skill and assign that as the player level
public void CalculateLevel() {
}

private void SetupPrimaryAttributes() {
for(int cnt = 0; cnt <_primaryAttribute.Length; cnt++) {
_primaryAttribute[cnt] = new Attribute();
}
}

private void SetupVitals() {
for(int cnt = 0; cnt <_vital.Length; cnt++) {
_vital[cnt] = new Vital();
}
}

private void SetupSkills() {
for(int cnt = 0; cnt <_skill.Length; cnt++) {
_skill[cnt] = new Skill();
}
}

public Attribute GetPrimaryAttribute(int index) {
return _primaryAttribute[index];
}
public Vital GetVital(int index) {
return _vital[index];
}

public Skill GetSkill(int index) {
return _skill[index];
}

private void SetupVitalModifiers() {
//health
GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .5f));
//energy
GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), 1));
}

public void SetupSkillModifiers() {
//melee offence
GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f));
GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));
//melee defence
GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .33f));
//ranged offence
GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));   
//ranged defence
GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));  
//magic offence
GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.WillPower), .33f));   
//magic defence
GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.WillPower), .33f));  

}

public void StatUpdate() {
	
for(int cnt = 0; cnt < _vital.Length; cnt++)
_vital[cnt].Update();

for(int cnt = 0; cnt < _skill.Length; cnt++)
_skill[cnt].Update();

}
}

@sir Meltdown thanks for that now i update my question and now its look clean and neat i dont know how to use that earlier. Sir here is the link to tutorial im working with


Unity3d Tutorial - Base Character Class 1/3 - 3/3


@sir Aldwoni yea i do have a script named Attribute
I added an image below:
alt text

I dont know really know the causes of errors. :frowning:

@sir Aldwoni

In my Vital script like in the pic above; i used a public enum to link Vital name, here it is.

public class Vital : ModifiedStat {
private int _curValue;

public Vital() {
	_curValue = 0;
	ExpToLevel = 50;
	LevelModifier = 1.1f;
}

public int CurValue {
	get{
		if(_curValue > AdjustedBaseValue)
				_curValue = AdjustedBaseValue;
		return _curValue;
		}
		
	set{ _curValue = value; }
}

public enum VitalName {
Health,
Energy,
Mana
}
}