Hello I am building a game where the character clothing can be swapped.
I am using a humanoid avatar for my character, and I had a 3D artist weight paint the clothing in blender to my rig.
When i change the avatar to generic, the clothing fits and moves around with my character perfectly.
However I need to use a humanoid avatar, This is causing the clothing to not attach properly to the model.
I’ve watched many youtube tutorials and tried different scripts such as
Hello!
Many want to have different clothes for their game that you can swap with the character. There are a few approchaes to this. One is to have different body parts with different clothes attached to it and swap the whole parts. This is kindoff a dirt method in my oppinion but works quite well.
The other way to do it is to rig the clothing in question and make it's bones follow the bones of the character. That's the method I will show how to do.
Firstly, let me show you some results from …
Hi guys,
I am looking into making an rpg where you can create different character (male/female), and there are various armor/clothing pieces that need to be animated along with character animations. If character does some animation, armor/cloth should correctly deform with character’s body.
I still can’t figure out a way to do this. Do I have to rig the armor separately, and then just hope character doesn’t perform anything crazy and the skin would show through the armor? I don’t think this is…
But these are not working for me.
I think this suggest the rig did not conform to mecanim humanoid standards. I not sure best way to resolve that, but if I am right that might help you rephrase your search and find better answer.