HELP! Advice on Using Unity for Medical Image Viewer...

I have a collection of image files (roughly 300 images at 512 x 512) that represent slices through a person’s chest. currently, the user can scroll through this image set my moving a slider that moves them up and down this stack - seeing from the top of the chest to the bottom. I am not using Unity for this.

what I need to do is something more advanced than this and I am hoping that Unity (which I am brand new to) can help me out: rather than simply being able to scroll through the images from their native perspective, I need to allow the user to be able to change their viewing plane so that they can scroll through the image set from a different angle. if you are familiar with healthcare, basically, this is a core function of a 3D DICOM file viewer.

so, my questions is does anyone know of a way to efficiently (and dynamically) load these images into Unity? if so, how would I represent them? what kind of GameObject would they be? I assume that once I have some sort of representation in my scene of the entire image set, that I should be able to just manipulate my camera to enable viewing from any perspective?

any advance on how to achieve this task would be greatly appreciated. thank you for your help in advance!

You probably want to create a 3D Texture in a custom Component and then a custom shader to render your object. Search for volumetric rendering shaders and you’ll be on your way. It’s definitely an area that other people have explored and found ways to make it work.