Hello, I recently upgraded to Unity version 5.6.1f1 and holotoolkit-unity 1.5.7. Now, whenever I build and deploy the project with Visual Studio 2017, the app crashes on launch with the following error (I’ll include the full stack trace at the end of this post). I’ll play the scene in Unity using holographic emulation and the scene plays just fine.
The program ‘[4220] LabanotationAR.exe’ has exited with code -1073741819 (0xc0000005) ‘Access violation’.
I’ve used the Holotoolkit menu to configure the project, including enabling virtual reality support. I’ve also toggled these settings to off and turned them on manually. Unfortunately, still no luck.
How should I go about debugging this project? Thanks for any help.
Here’s the stack trace below:
‘LabanotationAR.exe’ (CoreCLR: DefaultDomain): Loaded ‘c:\data\Programs\WindowsApps\Microsoft.NET.CoreRuntime.1.1_1.1.25129.1_x86__8wekyb3d8bbwe\System.Private.CoreLib.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\entrypoint\LabanotationAR.exe’. Symbols loaded.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Runtime.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘c:\data\Programs\WindowsApps\Microsoft.NET.CoreRuntime.1.1_1.1.25129.1_x86__8wekyb3d8bbwe\mscorlib.ni.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\WinMetadata\Windows.winmd’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityPlayer.winmd’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Runtime.InteropServices.WindowsRuntime.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Runtime.WindowsRuntime.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\WinRTBridge.winmd’. Cannot find or open the PDB file.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\BridgeInterface.winmd’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Collections.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngine.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\Assembly-CSharp.dll’. Symbols loaded.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Threading.Tasks.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.IO.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\WinRTLegacy.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngine.UI.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.ObjectModel.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngine.Networking.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngine.HoloLens.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\nunit.framework.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Reflection.dll’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngine.Analytics.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Globalization.dll’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Net.Primitives.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Private.Networking.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\Microsoft.Win32.Primitives.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Reflection.Primitives.dll’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Reflection.TypeExtensions.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Runtime.Extensions.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Xml.XDocument.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Private.Uri.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Xml.ReaderWriter.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Text.Encoding.dll’. Module was built without symbols.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Text.RegularExpressions.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngine.VR.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Runtime.InteropServices.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Threading.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Diagnostics.Debug.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
Loading native plugins
Loading MicStreamSelector.dll
Loading SharingClient.dll
Loading SpatialUnderstanding.dll
Loading PlaneFinding.dll
Module information:
Built with Compiler Ver ‘190023918’
Built from ‘5.6/release’ branch
Version is ‘5.6.1f1 (2860b30f0b54)’
Debug build
Application type ‘D3D11’
Used ‘UWP’
OS ‘Windows 10 (10.0.14393)’
PlayerConnection initialized from C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/LabanotationARVS.Debug_x86.kurtr/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55161
Multi-casting “[IP] 172.16.80.2 [Port] 55161 [Flags] 2 [Guid] 4104172736 [EditorId] 4294967295 [Version] 1048832 [Id] MetroPlayerX86(HoloLens-DHRU7) [Debug] 0” to [225.0.0.222:54997]…
Started listening to [0.0.0.0:55161]
Player data archive not found at C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/LabanotationARVS.Debug_x86.kurtr/Data/data.unity3d
, using local filesystem
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft RemoteFX Graphics Device - WDDM (ID=0x2c1)
Vendor: Microsoft
VRAM: 639 MB
Initialize engine version: 5.6.1f1 (2860b30f0b54)
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\UnityEngineProxy.dll’. Cannot find or open the PDB file.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Linq.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘LabanotationAR.exe’ (CoreCLR: CoreCLR_UWP_Domain): Loaded ‘C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\LabanotationARVS.Debug_x86.kurtr\System.Reflection.Extensions.dll’. Module was built without symbols.
The following GlobalManagers were stripped from the build (Either because they’re not used or not supported on this platform):
NetworkManager
MasterServerInterface
UnityAdsManager
ClusterInputManager
CrashReportManager
The program ‘[3428] LabanotationAR.exe’ has exited with code -1073741819 (0xc0000005) ‘Access violation’.