Recently got an oculus quest for development and I have linked up Unity.
Trouble is, I cant seem to export and run the project on the quest itself, i get a bunch of errors which I’m confused about.
If anyone is able to help I’d appreciate it!
I’ve attached my build settings window, which detects the oculus quest and accepts the android sdk.
(1) Is the error I get when I build
(2) Is the error i get when I press “use highest installed”
(3) Is the error I get when I try to update the SDK.
First, go in to your Player Settings and change your API level from 21 to 26. I thought the minimum was 25, tho.
Second, you should compress your textures.
You may want to read over my Example project as it has a lot of other recommended Quest settings.
Hi Corysia, appreciate the response. I have already compressed my textures and the minimum API is already set to 26, so it must be something else causing the error. If you look at image 2 you can see that the system for some reason detects API level 0 despite the SDK being installed through Unity