[Help] Appear smoothly GameObject when it comes in range of camera

Hello everyone!
I am newbie in unity, i am creating a game for my exercise in school and have a problem.
I want a game object will fade in (appear smoothly) when it can be see by camera like video clip (temple run 2)
The mountain in this game appear smoothly when it can be see by camera. And how can i do that?
Thanks very much :slight_smile:

It will have to have a Transparent shader like Transparent/Diffuse which has a “color” option on it. You can tweak that object’s renderer.material.color.a (its alpha) to make the object fade in and out.

thank you starmanta :slight_smile: