I have an iPhone application that uses asset bundles. Everything was working fine until I upgraded Unity from 4.5.0 to 4.5.5. Now none of asset bundles get loaded and i receive the following error:
Download failed. Asset was not created = The asset bundle ‘thesite.com’ could not be loaded because it contains run-time classes of incompatible version. Rebuild the AssetBundle to fix this error.
Does that mean that every time I update Unity to a minor release that all my asset bundles need to be recompiled. That would mean I would have to have a different asset bundle for every version of the application. What a terrible solution. Is there anything i can do about it? Can I somehow skip the version compatibility check or is there an alternative solution?
I am really freaking out about this so any guidance would be highly appreciated.