Just to preface, if anyone can help me in this very specific endeavor I would be very grateful, but anyone who has relevant info or can point me in the direction of relevant info is welcome to post as well!
I have moderate experience with unity and Unityscript, but am making the transition from Unityscript to C# so I’m missing a bit of info in some areas (mostly classes).
I am trying to make a map system where different tiles will contain events (think FTL) and trigger events (again, much like FTL) when the player enters them. The tiles will also contain a biome type but these provide a more passive effects (apparently I’m just making FTL). Normally I would just buckle down and hard code the events in but I want to make it modular in order to be random-generation friendly, and this is where I have no idea how to structure stuff.
In summary:
-Triggering events when a player enters a tile
-Tiles have biomes as well as events
-Biomes and events can be grabbed randomly when the tiles are instantiated
-BIomes and events can be grabbed specifically in editor or when instantiated
Again, although specific code is very welcome, I would also like any relevant info on what I’m trying to do if you have it, such as links to tutorials, videos, or even other threads. Thanks in advance!