Hi all, I’ve started working my 2D platform game, and I have made a prefab of a platform that moves in a circle motion as it is hinged to a motorized arm.
I have not found a way to “stick” the player stationary on the platform, as it is swiveling in a circle motion by the motorized arm it is attached to (via hinge joint).
Attached is an example of what I’m after (Note: You’ll have to excuse the poor art, lol, I’m a programmer not an artist)
So I need help with sticking the player to the swiveling platform, and also allow for player movement.
Hey Raiden - a little surprised nobody has offered any help or solutions.
Im an animator so I cant help you other than theoritical.
Cant you have a condition - if character is on platform character root will inheret the X,Y position of the platforms x,y position.
Overridden by any input by the player.
Just an idea from an animator whos programming experience and knowledge was maxed out when I wrote a log of script to start and run the network render for our networked office computers.
Hi theANMATOR2b, hey thnx for replying, yeah, i don’t post much, but specific or custom solves, unless done already, seems to not draw much attention.
I considered that approach, but my character is controlled by gravity and physics, and I’m trying to keep the Input velocity so the player can walk left/right & jump, even on the platform. I’ll keep hashing over your ideas, might bring about a solution.