hi have a problem, i make my animations in 3ds max and them i export that in fbx, but when a script change some animations of the character like walk… the mesh is placed higher than normal y position… how i can fix this i dont know what to do :S
1 Maybe just adjust the center of your collider
2 Maybe you accidentally changed your character’s elevation in one of the animations, so edit that anim so he does not change height and is at a constant level in all animations
3 Use blender >:) mmwhahaaha