Help! Child objects do not follow animated parent?

Hi

I keep getting this issue where a parent object that has an animation clip (generated using unity animation view) will leave its children behind when played back.

If I scrub the animation clip time line then all the child objects follow the parent as expected but when you play it in game mode they don’t follow it.

Its driving me mad!

Any ideas?

Note:

  1. Only have one animation component and it is on the parent.
  2. All animations are created in Unity
  3. All parent and child objects are created in Unity
  4. I animated after the parent to child relationship was created.

Thanks
Anim

It sounds like it should work. Could you post your mini project so we can see what is actually going on?

I found what it was, some of the nested objects were marked as “static”

2 Likes

In hindsight maybe a console warning should print saying that objects marked as static will not animate.

Or stop the animation editor from showing static objects animating.

Yep, That solved my problem. Thank you so much :slight_smile: