[HELP] Composing game with help of an asset bundle

hi guys, good day… may ask specially with pro and experienced using asset bundle, or an asset manager. can someone share their way or experience using it, thanks a lot

http://docs.unity3d.com/Manual/managingassetdependencies.html

thanks mate, but i need to see something that already mate, what strategies he use to it, because right now im confuse