Help converting a few lines of JS to C#.

I need help with this code. everything here seems to be NOT throwing errors, the one that shows the positioning of the “levelBar” is (the really long line) throws the error:
“Assets/SpaceOverload/Scripts/experiencemanager.cs(18,49): error CS0119: Expression denotes a type', where a variable’, value' or method group’ was expected”

here is the code before and after: (im 13, and just started learning C# about a month ago, so if you explain it, please explain it in a way i can understand)

JAVASCRPIT

#pragma strict

//here are public variables that are accessed in the inspector. this script manages the experience bar and the level text at the top of the screen.
var levelText:GUIText;
var levelBar:GUITexture;
var bar1:GUITexture;
var lvlUpSound:AudioClip;

//these keep track of amount of experience and level number
var expAmount:float = 0.0;
private var level:int = 1;

function Update () {
//make sure the blue part of the level bar stays the same height as the white and black bar while changing resolution
levelBar.transform.localScale = Vector3(0.24*(expAmount/(45*level)),bar1.transform.localScale.y,1);

//this checks to see if theres enough experience to level up. for this simple example we made it take 45 orbs more for every level to level up.
if(expAmount >= (45*level)){
//play the level up sound if we level up.
GetComponent.<AudioSource>().PlayOneShot(lvlUpSound);
//exp goes back to 0 so the bar is blank again.
expAmount = 0;
// add a level
level += 1;
// update the level text at the top to show the new level
levelText.text = "Lvl " + level.ToString();
//this message is received by weapons so they can keep track of the level and get better as well. 
SendMessage("levelup", level, SendMessageOptions.DontRequireReceiver);
}
}

//if an orb hits the player, we gain experience. (expAmount)
function OnTriggerEnter (other : Collider){
if(other.name == "exp(Clone)"){
expAmount += 1;
Destroy(other.gameObject);
}
if(other.tag == "XPMultiplier"){
expAmount *= 2;
}
}

WHAT I TURNED INTO C#. LINE 18 throws errors

using UnityEngine;
using System.Collections;

public class experiencemanager : MonoBehaviour {

	public GUIText levelText;
	public GUITexture levelBar;
	public GUITexture bar1;
	public AudioClip lvlUpSound;
	public float expAmount = 0.0f;
	public int level = 0;
	private AudioSource source;


	
	// Update is called once per frame
	void Update () {
		levelBar.transform.localScale = Vector3 (0.24 * (expAmount / (45 * level)), bar1.transform.localScale.y, 1);

		if (expAmount >= (45 * level)) {
			source = GetComponent<AudioSource>();
			expAmount = 0;
			level += 1;
			levelText.text = "Level " + level.ToString();
			SendMessage("levelup", level, SendMessageOptions.DontRequireReceiver);
			source.PlayOneShot(lvlUpSound);
		}
	}
	void OnTriggerEnter (Collider other) {
		if (other.name == "exp(clone)") {
			expAmount += 1;
			GameObject.Destroy(this);
		}
	if (other.tag == "XPMultiplier") {
			expAmount *= 2;
		}
	}
}

you need the ‘new’ keyword (and also an f after a floating point number to notify the compiler that it is a float):

new Vector3 (0.24f * (expAmount / (45 * level)), bar1.transform.localScale.y, 1);