Help creating a non rigidbody based VR button

I want to create a button that can be pressed in VR not by physically pressing it, but by hovering over it and pressing the trigger. I have looked all over the place on how this could be done but for some reason it appears I’m the only one wanting to do something like this. Can someone please help?

Hey @jokesforboats ,
For this you can subclass XRBaseInteractable and assign a callback to the event selectEntered, this should be fired when the select button is pressed on the controller if you have an XRDirectInteractor hovering the Interactable. You can also register a callback to selectExited to listen for when the controller button is released.