Hi,
I’m trying to make a shader to render the fronts and backs of cards and allows for meshes with depth. I’ve seen shaders to render cards, but they require using a quad.
I’ve made this graph that renders two different textures on the top and bottom normals. The problem is that the add node seems to merge the textures in a way different to what I intend. Any ideas on how to combine both without the textures being mixed?
Thanks in advance!