Help creating or finding shader for a "clone trail" or "ghosting" type effect

Hey everyone,

I just recently started learning shader programming, so I’m super new and definitely looking for guidance and any help I can get (I am going through all the learning resources but I want to channel my learning towards achieving the effect I need)

I’m basically looking to create an effect like the following:

At 0:36 and a little bit onward. That’s just some silly aftereffects video, not an actual game shader, but it should serve to demonstrate the effect I want to recreate. I basically want to create a similar “plane shift” type effect, minus the weird chromatic effect that one had.

The idea is to use it for a sort of “plane shifting” type enemy I have in my game. It’s meant to sort of imply fast movement. I briefly toyed with making this a particle effect and using a mesh for the projector, but the problem is that using that approach doesn’t work because the “clones” at any point in time should be performing the exact same animation as the character is and the particle based approach is locked to using a single, non-animated mesh as a particle.

Can anyone guide me in the right direction to make this effect happen? I’m not looking for you to make it (though if you feel so inclined it would be awesome) I just need some guidance so I can start heading in the right direction. I was thinking of starting with looking at a motion blur shader of some sort, or some sort of effect that screen caps a screen area or something. My real big blind spot is how to create that “cloning” effect in a localized area (I can’t apply it as an image effect to the whole camera, as this effect should only be applied to certain enemies, and not the entire screen). Am I right in guessing that this may require a vertex shader rather than a surface shader?

Anyways any guidance or help is greatly appreciated!

Nm figured this out, used cull modes and blending to make sure my image didn’t get overbrightened.

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Can you share what you did?