Hi all, any method about optimized the move vertex position ?I test the FPS with 10,000 vertexes in particle system,unity 's particle system is more higher than my.how control the move vertex in unity 's particle system?Maybe run in C++?Or run in shader ?
Have some methed can add property in vertex buffer? Maybe can add a vetor3[ ] movingdir for move vertex,but i found nothing about vertex buffer in unity. I want run on mobile device