Hi all,
I have been having some trouble building a dedicated server for my top down action mobile game. I have built a low level networking project that i run on a small box under my desk. I use bepuPhysics for server side physics calculations but i am having trouble mapping it to the client side physics calculations because one is bepu and the other is unity physics.
I was wondering if unity has a DLL for physics that we can use for dedicated server side visual studio solutions (not unity). Every networking unity thing i have come across is either in preview or its depreciated. Any help would be huge.
I really do like having a split between my server code and how it is hosted rather than being a unity build that is run on the server as its easier for me to work with. I was wondering if anybody has successfully built a dedicated server without having to just create a weird server side unity build to run a huge open world.
Many thanks