Hello guys! I’m facing a problem, i don’t figure out how to detect changes in X value. I need to do this because i want to use SpriteRenderer.FlipX. I created an enemy that catches the player, and depending on the direction is facing i want it flipped.
You need to do something like:
transform.eulerAngles = new Vector3(0, 0, 0); // Normal
transform.eulerAngles = new Vector3(0, 180, 0); // Flipped
That will flip your character
Olá, boa tarde!
Você pode acessar a propriedade “Flip X” do SpriteRenderer e realizar a troca.