I am new at gamedesign and 3D in generel. I am planning to do a little game from where the terrain/landmass changes over time like the Pokemon Stadium in Super Mario Smash Bro games. My question is this even possible in 3D, and can any of you guys maybe lead me in the right direction to make such feature.
I hope I posted this is the right forum.
Please see the following example from the time 5:30:
That’s not really “dynamic terrain.” All they do is have a section of the level scaled down and probably disabled that gets enabled and scaled up when the right conditions are met.
Hi Murgilod,
Thank you so much for your reply, it is really aprreciated! As you can hear I am fairly new at the whole development thing. But to make this work, is actually required to make two “types” of terrain, and let the first terrain to scale down and let the other scale up when the condition is met. Also, this will be possible to do with multiple types of terrains which does randomly spawn/scale if the right condition is met. Is that understanded correctly?
@Knudzen No, they just use a mesh. A normal Unity ‘GameObject’ and scale it. There’s no rocket science here and they don’t use a terrain. It just looks like one.