Help: ECS + URP doesn't render environment color(ambient color)?

Does anyone know about ECS + URP + environment lighting(ambient color) ?

Please see the screenshot.
unity: 2019.3.0f1
entities: 0.2.0-preview.18
hybrid: 0.2.0-preview.18
URP: 7.1.5

Left Cube is rendered as standard game object.
Right Cube is rendered by ECS (RenderMeshSystemV2 => BatchRendererGroup (Unity - Scripting API: BatchRendererGroup))

It looks ECS cube isn’t affected by ambient color.

Does anyone know about it? and I’d like to resolve the problem.

Hybrid doesnt support URP for now, only HDRP. They are planning to add support mid next year.

So ECS only supports (mobile) VR games on Standard Pipeline (as URP is recommended for VR and not HDRP)?

I submitted this as a bug today (march 7, 2020), using the latest packages and Unity 2020.
HDRP shows similar behaviour by the way.