Help! Everything works on windows but Invisible objects in android

Hi,I am building a 2D Scroller game using unity 3D 5.0.1. Everything works fine in Windows build and Editor but when i run it on android objects disappears (visually but interacts physically) when a new object of same kind is instantiated. i cant figure out what the heck is going on with the android build. Please Help and Reply asap .
Thanks,
Mansoor

Are your textures bigger than 2048x2048? Some devices (oldish/nexus7-2012) have problems with that.

the texture of that particular object/prefab is 128 x 128 RGB Compressed. I also tried 256x256 RGBA 16 bit. The object only disappears when another object from that prefab is instantiated. The object reappears when one of the object is destroyed.