Start here to learn about the basics, then check out the 2D-specific tutorials to learn about how making 2D projects is different.
The camera is dependent on the resolution of the application. We can control the height to determine how much of the game world is in view in your game’s viewport, but the aspect ratio of the viewport will change depending on resolution. If you want, you can restrict the resolution thereby creating a fixed aspect, but this may limit deployment options.
Some of these tutorials will help you understand the fundamentals of the Animation view and Animator component, but for tips specific to sprite-based animation, see the 2D tutorials I linked above.
If you find it useful and you actually use it for your project we would be happy to hear from you as well and see what you created ! and if you have any suggestions reach out to us via facebook :