Help for beginning Texturing my game (563981)

Hello everybody, I come to you to help me to learn different things on Texturing !

My biggest problem is : How ?

I often see some things like that :

How do you know that THIS part will be somewhere on your Object or THIS will be on another

Or THIS and THIS

I think that it will help me to learn the basics of “How to Texture your game by your own”

Thanks for your help :slight_smile:

The process of mapping a 2D texture coordinate to a position on a 3d model is called uv mapping. Search for UV unwrapping or UV mapping tutorials and you should find plenty for whatever package you’re using.

Hello !

Thank you for your advice, this help me a lot, I can now beggin to try some texturing :smile:

I will send you soon what I’m able to do at this point :slight_smile:

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I tryed a lot of time but it didn’t do it, I’m still trying, see you soon :slight_smile:

Don’t give up too fast because UVs and texturing is the part of modeling that most 3D modelers dislike, especially because it is then that poor model topology is exposed.

Thanks for your support, I’m working hard and try to do things well, I work with Blender, maybe you can give me another great software that help begginners too ? :slight_smile:

Texturing and UVs are not part of what we teach as part of Unity, as it’s really part of your modelling. That being said, we will help out as much as possible. You will, however, get much more information if you look at this issue from a modelling perspective. You should first look on the forums and chat rooms related to your favourite modelling application: Blender, Maya, Max, C4D.

Unity can support any model that is in .fbx, .dae (Collada), .3ds, .dxf and .obj formats, and Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D.

Because Blender is free, you may find it the most affordable of the options.