Hi guys I need some help for optimize this come, usually this doesn’t make problem on pc, but it makes the game framerate drop on android
function OnTriggerStay (other : Collider) {
if(other.gameObject.tag == "Player"){
var player : GameObject = other.gameObject;
if(!found){
var dir : Vector3 = player.transform.position - transform.position;
transform.Translate(dir.normalized * Time.deltaTime * 15 * (1/dir.magnitude*2));
}
if(dir.magnitude < 1){
if(!found)
player.SendMessage("AddEnergy",energy);
found = true;
gameObject.light.enabled = false;
if(isPowerup){
particleSystem.loop = false;
other.GetComponent(playercontroller).bullet_speed += bullet_factor;
other.GetComponent(playercontroller).speed += speed_factor;
other.GetComponent(playercontroller).reload_speed -= reload_factor;
}
else
{
gameObject.renderer.enabled = false;
}
yield new WaitForSeconds(2.5);
Destroy(gameObject);
}
}
}
I’m using this for making some energyballs that are attracted from the player, can you suggest me something to make this code faster?