Help for shots in a script

Hello everyone.

I’m not very good at compile scripts, so I ask you a hand.
I wish in this script counted 10 shots and then off an object assigned to the script together with a sprite or texture always assigned to the script. Guitext must appear on the screen with numbers ranging from 10 to 0 every time I press the left mouse button. When the count reaches zero must disable the Inspector object associated with sprites. I insert the sript javascript test that I was writing.
Thank you in advance.

var myTrigger : GameObject;
var myObject : GameObject;
var countAmmo : int = 10 ;


function Start()
{
                
}
 
 function Update()
 {
     
  if(Input.GetButtonDown("Fire1"))
  
     countAmmo = 0;
     
        myObject.SetActive(false);
     
    
 }

var myTrigger : GameObject;
var myObject : GameObject;
var countAmmo : int = 10 ;

 function Start()
 {
                 
 }
  
 function Update()
 {
      
     if(Input.GetButtonDown("Fire1"))
     {
         // when you click, you should decrease the countAmmo
         countAmmo--; //this is the same as: countAmmo = countAmmo - 1;

         // if countAmmo is 0, then disabling object
         if(countAmmo == 0)    // '=' means assignment, '==' means "are the two side equals?"  
            myObject.SetActive(false);
     }  
 }

using UnityEngine;
using System.Collections;

public class Drago10colpi : MonoBehaviour
{

    public Sprite images;
    const int maxCount = 10;
    int count = maxCount;



    void Update()
    {

        if (this.enabled && count > 0 && Input.GetButtonDown("Fire1"))
        {
            count--;
            if (count < 1) // If the counter has reached 0...
            {
                // ...Then disable stuff
                this.enabled = false;
                images = null;
            }
        }
    }

    void OnGUI()
    {
        GUI.Label(new Rect(10, 10, 100, 20), count + "/" + maxCount);
    }

}

That should do it :slight_smile:
If you are new to C# i recommend you look up some tutorials, this is very basic stuff.