Hi all,
there should be a simple solution for this, although I can’t seem to find a suitable function.
What I want to do is test if the player is facing an enemy, can anyone offer any suggestions?
thanks,
- Mel
Hi all,
there should be a simple solution for this, although I can’t seem to find a suitable function.
What I want to do is test if the player is facing an enemy, can anyone offer any suggestions?
thanks,
why don’t you try Raycast ?
I tried raycasting but it really slows down my iphone project. I’m trying to find a non - physics way of doing it.
Thanks,
Standard vector mathematics: the dot product of two vectors relates to the angle between them. Use the dot product of the player’s transform.forward and the enemy’s transform.position.
Hi Laurie,
exactly what I needed - thanks!