quick question:
I would like to build a menu with multiple choices and sub menus for each choice…
I am happy to use buttons on the screen, which appear whenever the first button (choice) is pressed.
Layout ----------------------> Tilt------- ------------> Shade
|5||45|
|3||0|
__________|-45| |down|
________________________________________|up|
How to do this???
I tried some coding with the if (button) {if (button)} idea in mind, see below.
Unfortunately nothing happens.
Deadline is approaching, any help?
Super thanks
G.
var mySkin : GUISkin;
//all levels names
private var all_names1 = [Layers.op1, Layers.op2, Layers.op3,Layers.op4, Layers.op5, Layers.op6];
private var all_names2 = [Layers.op1, Layers.op2, Layers.op3,Layers.op4, Layers.op5, Layers.op6];
//the starting selection
private var names = [Layers.op1,Layers.others ];
//offset for buttons layout
private var L1 = 0;
private var L2= 120;
private var L3 = 240;
function OnGUI() {
//when esc is pressed the interface opens
if (Input.GetKey ("escape") ) {
GUI.skin = mySkin;
GUI.Box (Rect (10+L1,10,150,125+20), "Layout Selection");
//when I press on this button another butto is shown
if (GUI.Button (Rect (25+L1,20+45,120,20), "5 Mullions")) {
GUI.Box (Rect (10+L2,10,150,125+20), "Tilt Selection");
//when I press on this button another button is shown
if (GUI.Button (Rect (25+L2,20+45,120,20), "+45")) {
GUI.Box (Rect (10+L3,10,150,125+20), "Blinds");
if (GUI.Button (Rect (25+L3,20+45,120,20), "Open")) {
names[0] = all_names1[0];
}
if (GUI.Button (Rect (25+L3,20+45,120,20), "Deployed")) {
names[0] = all_names2[0];
}
}
//five mullions
}
if (GUI.Button (Rect (25,155+20,120,20), "Main Menu")) {
Application.LoadLevel("menu");
}
camera.cullingMask = Layers.CreateInclusiveMask(names);
//when esc is presse
}
//function
}