HELP, how can I fix this.. and why is it occurring?

What is it supposed to look like? Just posting a screenshot and asking “how do I fix this” without pointing out specifically what you’re seeing that you don’t want isn’t going to be helpful since no one here knows what is or isn’t intentional, or what your expecting it to look like.

Sorry, this is what it’s supposed to look like. I don’t have this specific bug, but someone who has played my game sent me that screenshot. I’m still a noob, so I’m unsure why something like that would occur.7418771--907682--Screenshot (740).jpg

It looks like what happens when your camera’s Clear Flags are set to Nothing or DepthOnly.

If you’re using a black skybox or doing the black background with something in the scene, there are bugs on some Android devices where objects that are very close to the far clip plane get clipped when they shouldn’t be. Try setting the Clear Flags to Solid Color even if you have a background object, or you should increase the far plane.

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I’ve seen something like this before… see here:

In addition to what @bgolus said, you could try setting Blit Type to “Always” if it’s on something else and see if that makes a difference, since that’s the most compatible option. However, it is generally best to pick “Auto” (better performance where supported).

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How can I see camera clear flags? I’m using URP and my background type is set to “Solid Color”.

As @bgolus suggested this looks like missing clear of the framebuffer to me. Maybe just depth.
You could try using Unity‘s frame debugger to figure out where it happens.
You could also try RenderDoc. I fills uninitialized frame buffers with a distinct patterns.