Hello all, I’m making a game which requires the player to find a door which has spawned randomly in the map with a simple portal animation, which when entered, will project a screen with the text “YOU WIN”. I did figure out those screens, movement, and everything, except spawning the door on random 4-5 places, I am a literal beginner who started unity almost a week ago, any code which I could understand (C#) would be appreciated, Thanks
Random r = new Random()
int door_count = r.Range(1,5)
switch(door_count){
case(1) :
door.transform.position = first_point;
break;
case(2) :
door.transform.position = second_point;
break;
case(3) :
door.transform.position = third_point;
break;
case(4) :
door.transform.position = fourth_point;
break;
}
The points refers to public Vector2/3 where u put the position u desire to spawn door
if u can’t manage to use Random class u can try with System.Random
Hope it helps u!
You may choose some specified(by you) points to be spawn points and then pick one of them randomly. You can define it by:
[SerializeField] private Transform[] spawnPoints;
And of course to instantiate the door you need to have it:
[SerializeField] private GameObject door;
To spawn the door you can use a code like this one:
Instantiate(door, _spawnPoints[Random.Range(0, _spawnPoints.Length)]);
Don’t forget to put the right objects to the script component in the inspector.
I don’t understand you very well but maybe this will help.
// Create and position the object.
GameObject door = GameObject.CreatePrimitive(PrimitiveType.door);
door.transform.position = new Vector3(0.0f, -1.0f, 0.0f);