Help! How do we enable or disable Collider with a specific action?

Hi, I use the Third Person Controller package. And I want to activate or deactivate a series of colliders when my character is running. Please help.

Do a Simple Array of Colliders Like This

public bool deactive;
public Collider[] ColliderToDeatctivate;

void Update(){
if(deactive)
        for(int i=0; i < ColliderToDeatctivate.Length; i++)
        {
            ColliderToDeatctivate*.enabled = false;*

}
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollideScript : MonoBehaviour
{

public MeshCollider col;

// Update is called once per frame
void Update()
{
    if (Input.GetKey("w"))//You press this when the character is moving
        col.enabled = true;//Making the collider active
    else//when you are not pressing w
        col.enabled = false;//disabling the collider
}

}