Unfortunately there’s no way of fixing it reliably from our side. But Unity is already working on it -finally-:
Time.deltaTime Not Constant: VSync CameraFollow and Jitter page-7#post-5600308
So we might have the problem fixed in ~2 years or so.
Unfortunately there’s no way of fixing it reliably from our side. But Unity is already working on it -finally-:
Time.deltaTime Not Constant: VSync CameraFollow and Jitter page-7#post-5600308
So we might have the problem fixed in ~2 years or so.