Hello I have multiple spawn spots & the enemies wont stop spawning when the player gets destroyed
public class Spawner : MonoBehaviour {
public GameObject Enemy;
public Transform[] spawnSpots;
private float timeBtwSpawn;
public float startTimeBtwSpawns;
void Start(){
timeBtwSpawn = startTimeBtwSpawns;
}
void Update(){
if(timeBtwSpawn <= 0){
int randPos = Random.Range(0, spawnSpots.Length - 1);
Instantiate(Enemy, spawnSpots[randPos].position, Quaternion.identity);
timeBtwSpawn = startTimeBtwSpawns;
} else{
timeBtwSpawn -= Time.deltaTime;
}
}