Help I am new. Unity does always compile ALL scripts when just one is saved/edited.

Hey there, bare with me I am new.
Using Unity to build VRChat worlds using Udon sharp.
Problem is whenever I just change one script and hit safe (Visual Studio) Unity compiles all scripts… Which causes a significant delay in my workflow.

Is there a way to stop it doing so? I understand the benefit for all scripts compiled, but for small changes and trial-and-error this is a “pain in the xxx”.

That’s how C# works. There are settings you can tune. Read the first several posts pinned in this forum.